Physics Simulations

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📏 2.1

Length, Time & Volume

Drag objects along a ruler, displace water in a measuring cylinder, and time a pendulum to discover T = 2π√(L/g).

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↗️ 2.2

Scalars & Vectors

Add vectors graphically with the head-to-tail method. Explore the difference between scalar and vector quantities.

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🚗 2.3

Speed, Velocity & Acceleration

Three tabs: drag objects on a number line (distance vs displacement), drive a car to build live d-t and v-t graphs, then explore SUVAT with an animated car and quiz.

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🍎 2.4

Effects of Forces

Collisions, impulse, Newton's Laws, Hooke's Law, and resultant forces — all in one interactive lab.

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⚖️ 2.5

Mass & Weight

Change planets to see weight vary while mass stays constant, explore inertia with equal forces on different masses, and watch terminal velocity emerge with air resistance.

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⚗️ 2.6

Density

Measure density of regular and irregular solids and liquids, explore floating and sinking in layered fluids, and discover why water is densest at 4°C.

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🔧 2.7

Turning Effect (Moments)

Balance a beam by dragging weights. Explore the principle of moments: F × d clockwise = F × d anticlockwise.

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🎯2.8

Centre of Mass

Hang a lamina to find its CoM with plumb lines, drag masses to explore the weighted average, and tilt objects to discover how CoM height and base width control stability.

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🧱2.9

Friction

Drag a block across 6 surfaces to see static & kinetic friction live, measure μ and plot F_f vs N graphs, then play the Friction Challenge game.

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🌍 2.10

Energy Sources & Conversions

Explore major and renewable energy sources. Trace energy conversion chains from input to useful output.

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🌊 2.11

Pressure

Drag a piston, submerge objects in a fluid column, and explore P = F/A and pressure at depth.

Coming soon